The winter flu has ravaged the DSRA podcast making it impossible to record a new one this week. Instead we thought it would be fun to rerelease one of the first episodes where we discuss the video game series Uncharted.
With the release of its likely final installment, Claire and Kyle take a look at the Uncharted videogame series. It’s hard to see the main character, Drake, without thinking of Indiana Jones. Claire delves into the cartoon strips, B – movies, and adventure films that birthed one of America’s greatest fictional heroes. Along the way she traces the transformation of the archaeologist/treasure hunter over time–he didn’t always get the girl. Next, Kyle discusses the beginning of Naughty Dog Studios and the transition they made from 3D platform adventures with a bandicoot, to cinematic action/adventure games. They finish with their fond memories of Naughty Dog games, what the studio has achieved with Uncharted, and a few thoughts on how homage to classic films can go too far.
Fresh off the release of Home (Binti #2), Claire and Kyle are eager to talk about Nnedi Okorafor’s award-winning science fiction series. Binti, the eponymous heroine, is heavily influenced by her Himba heritage. Claire gives a brief overview of this African tribe’s history, as well as some of their rituals which are woven into the story. Kyle continues with a look at how Okorafor’s culture and life experiences have impacted her work. And on a somewhat darker note, he describes the controversy of last year’s Hugo Awards and the attempted pushback against works by women and people of color. Our hosts finish with their thoughts on the series and the world Okorafor created.(See show notes)
Ash Vs. Evil Dead has completed its second season on Starz to rave reviews. Kyle Willoughby and Claire White are ready to talk about the show’s special mix of gore, comedy, and touch of cosmic horror. Kyle begins with the history of the world’s most infamous book, The Necronomicon. He then works his way to H.P. Lovecraft and the many his pieces inspired. Claire makes the jump to the 1970s when Sam Raimi, Rob Tapert, and Bruce Campbell began what would we be a decades long collaboration, and explains why Starz was happy to have them now. Our hosts end with their thoughts on the franchise, the quality of its performances, and the show’s unique place in television.(See show notes)
Monstress is the critically acclaimed steampunk fantasy comic created by writer, Marjorie Liu and artist, Sana Takeda. Kyle Willoughby and Claire White have been eager to check out this story since they saw Takeda at New York Comic Con last year. Claire connects the events of the comic to the second Sino-Japanese War and those it impacted, like Liu’s grandmother. Kyle continues the conversation with more on Marjorie Liu’s process and her special cross-continental collaboration with Sana Takeda. Our hosts conclude with their thoughts on the comic, its portryal of such dark subject matter, and the brilliance of its illustrations.(See show notes)
Paper Girls is one of the best selling series at Image Comics and was the 2016 Eisner Award winner for Best New Series. The story centers on a group of girls on their bicycles delivering newspapers in the 1980s, and things quickly take a dramatic turn into science fiction. Kyle considers the nostalgia evoked in this and other contemporary stories by exploring the original use and evolution of the word. Claire discusses the writer, Brian K. Vaughan’s goals for the story and his collaboration with artist Cliff Chiang, colorist Matt Wilson and letterist Jared K. Fletcher. Our hosts conclude with their thoughts on the comic and their own relationship with their childhood memories.(See Show Notes)
Final Fantasy XV was 10 years in the making and hopes to build on one of the greatest legacies in video games. As regular host, Claire White, enjoys a well deserved vacation, Kyle Willoughby and producer, James Fouhey, consider the past and present of a franchise they’ve played for almost 20 years. James discusses the genres, mythologies, and themes that have defined the series. Kyle describes the trials of XV’s long production and why the first installment was nearly the last. They conclude with their thoughts on the game, how it measures up to its predecessors, and the women of Final Fantasy.(See Show Notes)